From a design perspective, one of Fallout 3’s biggest hurdles was managing the difficulty curve in an open world. Fallout and Fallout 2 addressed this by placing Vault 13 and Arroyo in the far north while crafting a narrative that relied on unlocking the location of new, more difficult settlements. In terms of structure, these games also benefited from a timer, discouraging players from exploring the vacant wasteland in favor of following the story.
Tag Archives: Fallout BoS
Tales from the Whatpad: Fallout Survivor
Wasteland legend tells of a tumbling pad of pallid paper filled with horrors beyond comprehension and meaning. Those who stumble across this legendary “Whatpad” rarely live to tell the tale…
“Tales from the Whatpad” is an dramatic reading of terrible post-apocalyptic fan fiction.
Fallout Survivor: www.fanfiction.net/s/12353653/1/Fallout-Survivor
Music by: www.bensound.com/
Unpacking the Brotherhood of Steel: Part 2
Previously, we analyzed the Brotherhood of Steel in the first three Fallout games. Now, lets turn our attention to Fallout 3 and Fallout: NV. During the transition from isometric to 3D, the Brotherhood of Steel got dipped in the F.E.V., mutating the faction until it was barely recognizable as the force it once was. The BoS is the only faction to appear in every Fallout game, but it seems none of the writers know exactly what to do with them. Continue reading