The year was 1997. The Cold War had been over for almost six years. Fear of nuclear annihilation took a backseat in the public’s mind. Post-nuclear fiction disappeared almost overnight. 1995 saw a brief resurgence with the Judge Dredd film (a critical disaster) and the release of the I Have No Mouth and I Must Scream computer game. For a brief moment, it seemed that tales of the apocalypse might die out.
Then, like a messiah emerging from the wastes came Fallout. The game reenergized the genre, primarily by solidifying the post-post-apocalyptic genre, normalizing sentient mutants, and developing a tone and motif between Mad Max and A Boy and His Dog that would engage fans of those respective intellectual properties.