The Enclave Is Stupid and Embarrassing

Fallout Enclave Logo

The Fallout franchise has a lot of memorable factions: The Brotherhood of Steel, the NCR, the Khans, the Institute, the Kings, and the list goes on. Then there’s the Enclave. A lot of people like this faction and I’m not really sure why. Their ambitions are far worse than Caesar’s Legion and it seems there’s a lot of misinformation about what the Enclave actually does. Chalk that one up to bad writing.

The Enclave’s end goals are dubious, their plans poorly thought out and their leaders are morons. Ultimately, they have no stake in wasteland politics. This isn’t entirely Bethesda’s fault. Truth is, the Enclave was broke from the start. Continue reading

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Deconstructing Fallout 3: Difficulty Curve

Deconstructing Fallout 3


Fallout World Map

From a design perspective, one of Fallout 3’s biggest hurdles was managing the difficulty curve in an open world. Fallout and Fallout 2 addressed this by placing Vault 13 and Arroyo in the far north while crafting a narrative that relied on unlocking the location of new, more difficult settlements. In terms of structure, these games also benefited from a timer, discouraging players from exploring the vacant wasteland in favor of following the story.

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