Wasteland Weekend Survival Guide: #1 The Approach

img_6225.jpgThe Rad-Lands had an incredible time at Wasteland Weekend VII! Ben and I had been looking forward to this event since we first started the Wasteland Survival Guide show, but we never felt the time was right to actually participate. I had seen plenty of YouTube videos providing an overview of Wasteland Weekend, but the press coverage simply cannot compare to the feeling of standing at Wasteland’s rusty gates. As we pulled into a camping spot, Ben and I were completely overwhelmed. With a population of 4000 people and too many tribes to keep track of, I figured newcomers could use a helping hand navigating Wasteland Weekend VIII and beyond.

Disclaimer: This bi-weekly series will explore The Rad-Lands’ experience at Wasteland Weekend and will hopefully provide content both entertaining and informative. By no means is this an expert guide to Wasteland Weekend, but rather a write up for friends and future attendees.


At 11:30pm on Wednesday night, I was finally in bed after a grueling six-hour flight from Buffalo. By 4:00am, I had my costumes stowed, my gear packed, and had just set off to meet Ben somewhere out in the Mojave Desert. Hours before sunrise, the blinking red lights of the Mojave Wind Farm led the way.

Ben wanted to leave his ranch around 5:00am. After waiting for over hour for the rest of our group, we actually left for Wasteland around 6:30. We all decided it would be better to costume up after arriving. That was a good decision as we were in the car for nearly four hours. Continue reading

Tales from the Whatpad: Fallout Survivor

Wasteland legend tells of a tumbling pad of pallid paper filled with horrors beyond comprehension and meaning. Those who stumble across this legendary “Whatpad” rarely live to tell the tale…

“Tales from the Whatpad” is an dramatic reading of terrible post-apocalyptic fan fiction.

Fallout Survivor: www.fanfiction.net/s/12353653/1/Fallout-Survivor
Music by: www.bensound.com/

The Interactivity Curve of Fallout: Shelter

Fallout Shelter Header

If you follow The Rad-Lands on Twitter, you might know I’ve been playing a lot of Fallout: Shelter recently. I find the game pretty intriguing. The art direction has a lot of charm, the gameplay is smooth and can be picked up in a few minutes, and it feels great to do whatever is necessary to earn a lunchbox. Although this game does a lot right, it also takes a few missteps. Rather than providing a consistent curve of player interaction, Fallout: Shelter suffers from peaks and valleys.

The majority of Fallout: Shelter is built upon waiting. You put dwellers into the right room and you wait. You send people out into the wasteland and you wait. What separates Fallout: Shelter from similar time-lapsing mobile games is the illusion of agency. Because new rooms are built instantly and there’s an emphasis on collecting better equipment, players feel like they’re doing more than they are. Although unlocking a new room feels interactive, it is really just the beginning of a new timer. Continue reading