From a design perspective, one of Fallout 3’s biggest hurdles was managing the difficulty curve in an open world. Fallout and Fallout 2 addressed this by placing Vault 13 and Arroyo in the far north while crafting a narrative that relied on unlocking the location of new, more difficult settlements. In terms of structure, these games also benefited from a timer, discouraging players from exploring the vacant wasteland in favor of following the story.
Tag Archives: Fallout Walkthrough
Unpacking the Brotherhood of Steel: Part 1
The Brotherhood of Steel is the only faction to appear in every single Fallout game. From charming isolationists in Fallout to conquering warlords in Fallout: Tactics and then xenophobic isolationists in New Vegas, the Brotherhood of Steel has served as the lighthouse of the Fallout franchise. Despite their strong presence, the Brotherhood perhaps the most inconsistent and controversial faction. This inconsistency has led many fans to see the Brotherhood as little more than techno-raiders, rather than knights of knowledge.
To better understand the Brotherhood and their changing mission, I want to unpack the canonical forms of the Brotherhood of Steel in two parts. First from Fallout 1-Tactics and then from Fallout 3-4. Continue reading
How Fallout Reshaped a Genre
The year was 1997. The Cold War had been over for almost six years. Fear of nuclear annihilation took a backseat in the public’s mind. Post-nuclear fiction disappeared almost overnight. 1995 saw a brief resurgence with the Judge Dredd film (a critical disaster) and the release of the I Have No Mouth and I Must Scream computer game. For a brief moment, it seemed that tales of the apocalypse might die out.
Then, like a messiah emerging from the wastes came Fallout. The game reenergized the genre, primarily by solidifying the post-post-apocalyptic genre, normalizing sentient mutants, and developing a tone and motif between Mad Max and A Boy and His Dog that would engage fans of those respective intellectual properties.