We Are Not Things: Commodities of the Citadel

           Fury Road We are Not Things

Mad Max: Fury Road had a lot of memorable catchphrases, but one of them transcended becoming a meme and instead appealed directly to one of the film’s overarching themes. Written inside Five Wives’ vault was “WE ARE NOT THINGS”.  The audience immediately relates this phrase to the wives’ role as breeders. However, by looking at the whole of Immortan Joe’s society, as well as some small details from the Fury Road comics, it can be seen that this phrase applies to every resident of The Citadel. Continue reading

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Show, Don’t Tell: Scarcity in Mad Max

Resource management is nothing new to video games. Survival games and RPGs have had players carefully manage their supplies for over a decade. However, Mad Max (2015) took that concept and ran it in a completely new direction. In the Mad Max franchise, the oceans have dried up, crops have withered, and the great machine of society has sputtered until it finally ground to a halt. The future belongs to those who control the last precious drops of water and guzzolene. By giving glimpses of a backstory and making resource management an integral part of the gameplay, Mad Max makes players fear scarcity both in the game and reality.

Mad Max Dinki Di

Sure beats maggots

In Mad Max, the player can only be healed by drinking water or eating food. Water is kept in an accessible canteen, but food can only be used once and always consists of either wild animals, canned dog food, or corpse maggots. Since the local warlord has deployed hundreds of his men into the dried seabed, Max will need to heal quite often. This gives the player a sense of risk over reward: they could waste their precious water to heal or they could explore the enemy camp a bit longer and hope they find some food before a murderous war-boy finds them. Continue reading