The Straw That Broke the Camel’s Back

It’s not even funny anymore…

After suffering through the perils of the wasteland, I finally made it back to Abundance. I was beaten up, almost eaten by giant mutant spiders, had all my stuff stolen, wandered through the desert without any water, was captured and almost eaten by a disgusting mutant, AND to top it all off I had my arm broken in three places before I was set free.  So…what do I get for my trouble when I walk into town with a full five gallon jug on my back? Nothing. Absolutely friggen nothing.

I walked into town to find that the town was basically empty. The saloon was all locked up. I heard some hustle and bustle from the fortress wall at the end of the street, so I went to check it out. A line of some hundred people stretched out onto the street. Soldier boys all dressed up in black armor and rusty red fatigues kept the peace from the fortress’ battlements. Something big was happening here.

With nothing else to do, I decide to get in line to see what’s up.  I quickly realized that every person coming out of the fortress was proudly carrying a canteen with a funny looking 47 on it.  Over an hour passed before I passed the fortress gates. I couldn’t believe the inside of this place. Everything was just like the old times! The streets were freshly paved, not a pothole in sight. The buildings were blocky, made of white concrete, and electricity flowed freely. Oasis had nothing on this place.

Another hour passed before I finally got to the front of the line. I came before a table in front of the only two story building on the base. Two guards fumbled with paperwork. The first asked for my canteen. With sharp pain in my arm, I removed my pack and presented the five gallon jug. The two soldiers turned to each other with smarmy grins. One of the goons spoke into a walkie talkie then asked me to step out of line. A few minutes later he showed up.

The notorious James Gray appeared, along with a bald old man wearing a black leather greatcoat covered in medals. The Australian recognized me this time.

“Hey there little buddy, you’re not lookin’ so good. Whatcha got there?”

I presented my jug once again and explained that I had discovered a sustainable water source. I told them that I would just need some workhands to assemble a caravan. The old man let out a light chuckle. His voice was roached out, like he hadn’t had a drink in ages.

“Old Gray here beat’cha too it, son.” He said, placing a fatherly hand on the bushman’s shoulder.

My eyebrow still hasn’t stopped twitching…

-Joe Junkman

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Show, Don’t Tell: Scarcity in Mad Max

Resource management is nothing new to video games. Survival games and RPGs have had players carefully manage their supplies for over a decade. However, Mad Max (2015) took that concept and ran it in a completely new direction. In the Mad Max franchise, the oceans have dried up, crops have withered, and the great machine of society has sputtered until it finally ground to a halt. The future belongs to those who control the last precious drops of water and guzzolene. By giving glimpses of a backstory and making resource management an integral part of the gameplay, Mad Max makes players fear scarcity both in the game and reality.

Mad Max Dinki Di

Sure beats maggots

In Mad Max, the player can only be healed by drinking water or eating food. Water is kept in an accessible canteen, but food can only be used once and always consists of either wild animals, canned dog food, or corpse maggots. Since the local warlord has deployed hundreds of his men into the dried seabed, Max will need to heal quite often. This gives the player a sense of risk over reward: they could waste their precious water to heal or they could explore the enemy camp a bit longer and hope they find some food before a murderous war-boy finds them. Continue reading