What is MUTATION: The Wasteland Survival Guide?

MUTATION: The Wasteland Survival guide is a six episode long series exploring the quirky and unusual world of MUTATION, as seen in The Journal of Joe Junkman. The show itself documents the writing of the Mo-Javi Wasteland’s very first survival guide. Charged with writing this book is wasteland legend James Gray and local shyster Joe Junkman. Throughout their journey, our heroes will struggle with radioactive dust storms, water scarcity, and each other.

I want to break character for a moment to say how excited I am to be moving forward with this project. The world of MUTATION has gone through a lot of change since its conception. What originally began as a pen and paper RPG has transformed into serial fiction, a website, and a show. I can’t wait to see where it goes next.

To make a long story short, Ben and I got together in the summer of 2015 and began brainstorming ideas for this short series. Although we have all the footage, brainstorming was about as far as it got. It seems embarrassing now, but we didn’t have a script or anything. Essentially, we had a concept for each episode and a location. For better or worse, almost every scene is improvisational.

When I first established this website, I had no idea what the response would be. These past few months, I’ve been consistently amazed at the hospitality and support I’ve received from the online post-apocalyptic tribe. Thank you for giving us a chance and following our stories week after week.

I’d also like to announce at this time that Ben and I are planning to attend Wasteland Weekend this year! I’ll be in character as James Gray and I believe Ben will appear as Joe Junkman.

We hope to see some of you there! The Rad-Lands wouldn’t be here without you.

-Ron Welch

Judge Minty: A Judge Dredd Fan Film


Previously, we looked at Judge Dredd: Superfiend, a fan film that had a lot of comic influence, but put a wacky twist on the story and sound design. Inversely, the Judge Minty fan film stays true to the comics, but gives it a realistic twist similar to Dredd 3D. Fitting with The Rad-Land’s theme of post-nuclear fiction, the majority of the film takes place in the radioactive wastelands of the Cursed Earth.




Story: The film concerns Bill Minty, an aging Judge who was severely wounded in the line of duty. Minty rejects a teaching position at the Academy of Law and instead decides to take the Long Walk, exiling himself to the Cursed Earth to bring law to the lawless. Continue reading

The Little Details That Make Mad Max Great

The Mad Max game (2015) is loaded with small details that make the world feel like a living breathing entity. The wasteland is full of lore and history which shows in every area. Everything in the environment was placed with gentle care. Quest items are hinted at through decorations in the world. To illustrate this, I’ve collected the top five small details that make Mad Max great.


  1. Thrall Rustlers: Slavery plays a big part in the wasteland. A handful of main characters are slaves. Nearly every camp has slave cages. The player hears a lot of discussion about the slave trade, yet there aren’t slave caravans or opportunities to free slaves in the game. What there is however, is a very interesting idea.
    They only appear in one mission before Max wipes them out, but the Thrall Rustlers have a very cool concept. A slaving guild that only kidnaps people with strange deformities or useful skills. Had this been developed a bit more, this could have been an impressive faction.
    For the Thrall Rustlers quest, I would have enjoyed seeing Max use Chumbucket as bait (since he is a renowned mechanic with a deformity), then follow the slavers to their hideout. This would also better establish the relationship between Max and Chum. There was a lot of opportunity in this quest for something really interesting, if only it had been given an extra push.

Continue reading

How Mad Max 2 Defined a Genre


How can you talk about post-nuclear fiction without talking about Mad Max 2: The Road Warrior? Director George Miller set the tone of an entire genre with his high octane sequel, but the truth is that Mad Max 2 is not a post-nuclear film. The first two films showcased crumbling and inevitable downfall of society, but it was not until Beyond Thunderdome that the theme of post-nuclear survival came into play.

The original Mad Max chronicled the downfall of society. Gang members from the dying cities fled into the Australian outback, feasting on their fellow men while cops tried to uphold some semblance of law.  There was no mention of radiation, mutation, or fallout.  Likewise, the opening narration of Mad Max 2 did not include any mention of nuclear weapons either, but rather, “Without fuel they (the great tribes) were nothing. They build a house of straw. The thundering machine sputtered and stopped”.  Originally, the world of Mad Max was about an energy crises that caused all cities to stop and fall apart. The Road Warrior follows up on that, showing what happens after society has collapsed. Continue reading