The Straw That Broke the Camel’s Back

It’s not even funny anymore…

After suffering through the perils of the wasteland, I finally made it back to Abundance. I was beaten up, almost eaten by giant mutant spiders, had all my stuff stolen, wandered through the desert without any water, was captured and almost eaten by a disgusting mutant, AND to top it all off I had my arm broken in three places before I was set free.  So…what do I get for my trouble when I walk into town with a full five gallon jug on my back? Nothing. Absolutely friggen nothing.

I walked into town to find that the town was basically empty. The saloon was all locked up. I heard some hustle and bustle from the fortress wall at the end of the street, so I went to check it out. A line of some hundred people stretched out onto the street. Soldier boys all dressed up in black armor and rusty red fatigues kept the peace from the fortress’ battlements. Something big was happening here.

With nothing else to do, I decide to get in line to see what’s up.  I quickly realized that every person coming out of the fortress was proudly carrying a canteen with a funny looking 47 on it.  Over an hour passed before I passed the fortress gates. I couldn’t believe the inside of this place. Everything was just like the old times! The streets were freshly paved, not a pothole in sight. The buildings were blocky, made of white concrete, and electricity flowed freely. Oasis had nothing on this place.

Another hour passed before I finally got to the front of the line. I came before a table in front of the only two story building on the base. Two guards fumbled with paperwork. The first asked for my canteen. With sharp pain in my arm, I removed my pack and presented the five gallon jug. The two soldiers turned to each other with smarmy grins. One of the goons spoke into a walkie talkie then asked me to step out of line. A few minutes later he showed up.

The notorious James Gray appeared, along with a bald old man wearing a black leather greatcoat covered in medals. The Australian recognized me this time.

“Hey there little buddy, you’re not lookin’ so good. Whatcha got there?”

I presented my jug once again and explained that I had discovered a sustainable water source. I told them that I would just need some workhands to assemble a caravan. The old man let out a light chuckle. His voice was roached out, like he hadn’t had a drink in ages.

“Old Gray here beat’cha too it, son.” He said, placing a fatherly hand on the bushman’s shoulder.

My eyebrow still hasn’t stopped twitching…

-Joe Junkman

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Art of the Deal

New town, new life.

With only the clothes on my back, a few dog tags, and a gun I wandered into the town of Abundance. I’m going to be honest… it sucks here. The whole town smells like onions. The people are simple and I mean that in the worst way. They’re all slack jawed ranchers. I’m actually kind of surprised they can grow anything in this dustbowl. The ground is bone dry.

Making my way to the local watering hole, I sat down and ordered a drink. I was looking for something stiff to help me relax. Unfortunately, all they had was magenta colored cactus juice. Perfect.

Rocking back and forth on a barstool, I overheard some local news. Apparently water is becoming real scarce around here and the farmers are having trouble finding shipments. Being an enterprising man, I jumped off my stool and announced to the whole bar that I had a water source and that I could be persuaded to bottle some, for the right price. The idiots actually believed me!

Before I knew it, I had a betting war on my hands! One farmer promised 10 tags/gallon. Another offered 1000 tags to fill up his two tanks. A third offered me my weight in onions and tacultia meat (whatever that is). Desperate customers are my favorite kind. Naturally, I told them I’d need an advance. Each of them was happy to fork over 500 tags in the form of oddly designed patches and coins.

So now all I have to do is find a few thousand gallons of water in a barren desert wasteland that I’m totally unfamiliar with and then bring it back to Abundance, probably all by myself. I may have bitten off a bit more than I can chew.

The good news is, I’ve already been paid.

-Joe Junkman

The Little Details That Make Mad Max Great

The Mad Max game (2015) is loaded with small details that make the world feel like a living breathing entity. The wasteland is full of lore and history which shows in every area. Everything in the environment was placed with gentle care. Quest items are hinted at through decorations in the world. To illustrate this, I’ve collected the top five small details that make Mad Max great.

Mad Max Thrall Rustlers

  1. Thrall Rustlers: Slavery plays a big part in the wasteland. A handful of main characters are slaves. Nearly every camp has slave cages. The player hears a lot of discussion about the slave trade, yet there aren’t slave caravans or opportunities to free slaves in the game. What there is however, is a very interesting idea.
    They only appear in one mission before Max wipes them out, but the Thrall Rustlers have a very cool concept. A slaving guild that only kidnaps people with strange deformities or useful skills. Had this been developed a bit more, this could have been an impressive faction. For the Thrall Rustlers quest, I would have enjoyed seeing Max use Chumbucket as bait (since he is a renowned mechanic with a deformity), then follow the slavers to their hideout. This would also better establish the relationship between Max and Chum. There was a lot of opportunity in this quest for something really interesting, if only it had been given an extra push.

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