Cult Classics: Wheels of Fire

Following the success of Mad Max 2 was a handful of post-apocalyptic B-movies. Among those was Wheels of Fire (also known as Pyro, Vindicator, and Desert Warrior), a surprisingly decent take on the post-apocalyptic genre which takes a lot of inspiration from the perfectly hammy Warriors of the Wasteland. Despite some mediocre cinematography and acting, Wheels of Fire proved to be a fast paced, action packed, and overall interesting movie. If you follow our cult classics section regularly, you know how this works by now, we’re going to break the movie into four parts.

  1. The plot
  2. Interesting concepts
  3. Cinematography
  4. The ending

The Plot: First of all, this story is massive. Warriors of the Wasteland was just as long, but most of the movie was overextended fight scenes. Wheels of Fire always has something new happening. The scale is massive and so is the synopsis.

Wheels of Fire Arlie

Our story begins with typical not-Mad-Max archetype, Trace, entering a merchant village. Here we’re introduced to his younger sister, Arlie, and her annoying, controlling boyfriend. In the first five minutes, Arlie’s boyfriend fights in a gladiatorial arena where contestants wear car keys around their necks and beat each other with PVC pipes. Don’t think about it too much. It doesn’t matter. Continue reading

Smegma Crazies, Gayboys, and The Golden Youth

Wez Scream

On the surface, The Road Warrior is a fine action movie that defined the post-apocalyptic genre and put everyone involved on the map. If we put aside the action and go a little deeper, we start to see some interesting clues about the Humungus tribe. As we already saw with Lord Humungus and especially Fury Road, George Miller loves adding cryptic details into his films. Perhaps the most discussed and yet mysterious of these details revolves around the Humungus tribe’s not-so-subtle homoeroticism.

Continue reading

The Little Details That Make Mad Max Great

The Mad Max game (2015) is loaded with small details that make the world feel like a living breathing entity. The wasteland is full of lore and history which shows in every area. Everything in the environment was placed with gentle care. Quest items are hinted at through decorations in the world. To illustrate this, I’ve collected the top five small details that make Mad Max great.

Mad Max Thrall Rustlers

  1. Thrall Rustlers: Slavery plays a big part in the wasteland. A handful of main characters are slaves. Nearly every camp has slave cages. The player hears a lot of discussion about the slave trade, yet there aren’t slave caravans or opportunities to free slaves in the game. What there is however, is a very interesting idea.
    They only appear in one mission before Max wipes them out, but the Thrall Rustlers have a very cool concept. A slaving guild that only kidnaps people with strange deformities or useful skills. Had this been developed a bit more, this could have been an impressive faction. For the Thrall Rustlers quest, I would have enjoyed seeing Max use Chumbucket as bait (since he is a renowned mechanic with a deformity), then follow the slavers to their hideout. This would also better establish the relationship between Max and Chum. There was a lot of opportunity in this quest for something really interesting, if only it had been given an extra push.

Continue reading