Desert Law: School Bus Mounted Howitzer

desert-law_w1010.pngMy Steam library is filled with post-apocalyptic games. Generally, I’ll pick up (or at least wishlist) any apocalyptic game I come across. Desert Law, a real time strategy game, has been in my library for about two years. I picked it up on sale, played it for 10 minutes, and then uninstalled it. However, enough time has passed that I thought the game deserved another chance. Unfortunately, the game aged about as well as a bloated corpse in the wasteland sun.

Desert Law’s narrative makes Wasteland Angel look complex by comparison. After the apocalypse, tribes of road warriors kill each other over booze and car parts. What kind of apocalypse is this? We don’t really know. The entire world is a desert and some places are populated by angry sentient zombies napping beneath the sand.
Here’s the story: Generic wastelander Brad wants to woo a girl for mating season, but rival tribes of gangsters and pre-apocalypse military keep mucking up his plans. Brad convinces his tribe to kill everyone in their way until Jane (the love interest) notices him. Continue reading

We Are Not Things: Commodities of the Citadel

           madmaxwearenotthings

Mad Max: Fury Road had a lot of memorable catchphrases, but one of them transcended becoming a meme and instead appealed directly to one of the film’s overarching themes. Written inside Five Wives’ vault was “WE ARE NOT THINGS”.  The audience immediately relates this phrase to the wives’ role as breeders. However, by looking at the whole of Immortan Joe’s society, as well as some small details from the Fury Road comics, it can be seen that this phrase applies to every resident of The Citadel. Continue reading