I’ve been pretty hard on Fallout lately. Calling the series’ main antagonist stupid. Calling the merchandisinginsulting. Then someone asked, “if not Fallout, what post-apocalyptic games would you recommend? What other game has that same level of freedom and worldbuilding?”
Well you know what? Let’s stop tearing things down and start building up! Continue reading →
Alright… this isn’t going to win me any fans, but I think someone in the Fallout community needs to say it. Nuka Dark rum is insulting. It is symbolic of a big rusty nail in the coffin of the Fallout franchise.
What do I mean by that? Fallout is bigger than ever. Its games are incredibly popular and review really well. That’s kind of the problem. Bethesda has taken a Disneyesque approach to branding. The focus is not on Fallout, the video game, it’s on Fallout the Lunchbox, Fallout the doll and yes… Fallout the dark rum. Continue reading →
The Fallout franchise has a lot of memorable factions: The Brotherhood of Steel, the NCR, the Khans, the Institute, the Kings, and the list goes on. Then there’s the Enclave. A lot of people like this faction and I’m not really sure why. Their ambitions are far worse than Caesar’s Legion and it seems there’s a lot of misinformation about what the Enclave actually does. Chalk that one up to bad writing.
The Enclave’s end goals are dubious, their plans poorly thought out and their leaders are morons. Ultimately, they have no stake in wasteland politics. This isn’t entirely Bethesda’s fault. Truth is, the Enclave was broke from the start. Continue reading →
I grew up on sci-fi, fantasy, and horror. As a kid, I immersed myself into Lovecraft and 70s-80s slasher films. What I was really after were the concepts. I craved ideas with hideous worldbuilding undertones. Growing up, I never found media to be terrifying because I could rationalize that it’s all performance art.
I’ve only ever found two stories that filled me with a squeamish dread. The first is my favorite horror movie, Idiocracy. The second is The People of Sand and Slag. It is a truly gruesome and disgusting tale that digs at my skin with its razor blade fingers. The blood curdling anxiety is felt long after the book is closed. Continue reading →
As you may have noticed, the Rad-Lands has been silent for almost seven months now. With Wasteland Weekend just a month away and The Rad-Lands turning two years old on September 1st, I figured it was time I explained what’s been going on this past year, talk about the site, the community, and the future. If you’re not interested in my personal stuff, just know that regular content should resume on Monday, September 3rd. Thank you for standing by.
I’ve been conflicted over whether I should talk about Mutant Football League at all. This is mostly because I funded the game on Kickstarter last year when it was in pre-alpha. I also realize I’m probably not the intended audience, even within the art style’s genre. My yearly exposure to football is limited to a few Buffalo Bills games and the Super Bowl. The last football game I played before MFL was Madden 06. What I’m trying to say is that it’s not as cut and dry as previous games I’ve discussed.
The premise is pretty simple. It’s an anything goes apocalypse! The dead are rising out of their graves, a tidal wave of orcs pollutes the air with a noxious green haze, robots are leaking oil, aliens have made football stadiums on the moon, and clones of Vernon Wells are wreaking havoc all across America. But that’s not all. Blood is raining from the sky in Killadelphia and the world’s #1 pastime is sponsored by… “Monsatan Industries.” Nearly every element of NFL culture is tweaked to meet the theme. It’s silly, visually appealing, and portrays a post-apocalypse that’s simultaneously grimdark and chuckle worthy.