MUTANT FOOTBALL LEAGUE: Attack of the 20ft Wez

Mutant Football League Logo

I’ve been conflicted over whether I should talk about Mutant Football League at all. This is mostly because I funded the game on Kickstarter last year when it was in pre-alpha. I also realize I’m probably not the intended audience, even within the art style’s genre. My yearly exposure to football is limited to a few Buffalo Bills games and the Super Bowl. The last football game I played before MFL was Madden 06. What I’m trying to say is that it’s not as cut and dry as previous games I’ve discussed.

The premise is pretty simple. It’s an anything goes apocalypse! The dead are rising out of their graves, a tidal wave of orcs pollutes the air with a noxious green haze, robots are leaking oil, aliens have made football stadiums on the moon, and clones of Vernon Wells are wreaking havoc all across America. But that’s not all. Blood is raining from the sky in Killadelphia and the world’s #1 pastime is sponsored by… “Monsatan Industries.” Nearly every element of NFL culture is tweaked to meet the theme. It’s silly, visually appealing, and portrays a post-apocalypse that’s simultaneously grimdark and chuckle worthy.

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Peace, Death: Apocalyptic Sales Associate

Peace Death Header

I have a soft spot for interpretations of the afterlife, especially those subverting traditional imagery of hell. So, if you’re reading this and thinking “Rad-Lands, you pinnacle of post-apocalyptic perfection, why are you talking about a game that has nothing to do with sandy deserts or radiation?” the answer is because Peace, Death is about general apocalyptic motifs, contains parodies of Mad-Max and Fallout characters, and it’s pretty fun.

Here’s the premise: You are a reaper, one of billions living in the underworld. You can’t afford food, so you start working at Apocalypse Inc. as a customer service rep. Your boss is Death. The other three horsemen of the apocalypse are always plotting against him, sometimes inviting you to help in their schemes. On the factory floor, you have the simple job of deciding if a person goes to heaven, hell, or purgatory based on their face and personal effects.

Peace Death Horsemen

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The Final Station: Dude, Where’s My Train?

The Final Station Header

When The Final Station first hit Steam, there was a lot of excitement from people in the post-apocalyptic community. A game about a a weary eyed train conductor battling mutant hordes while rescuing survivors and gathering resources? Sounds great! On paper. In reality, I found The Final Station to be a repetitive and often confusing experience.

The Final Station Capsule

The game has a complicated premise which is never fully explained. Our role in the story begins 106 years after something called the “First Visitation.” During this event, locomotive sized capsules, each of unknown make and material, fell from the sky. These mysterious devices dotted the entire planet. At least one capsule landed in every major city and noteworthy town. Shortly after this event, a mysterious spacecraft fell from the sky and crashed in the mountains. Humanity’s combined armed forces went to investigate the incident, but were completely wiped out. The capsules, many of which had dropped into literal city centers, then released an unknown gas. People exposed to this gas without protection gradually transformed into inky black zombie creatures. A century later, some believe the First Visitation is a myth (despite the zombie infestation and massive capsules that dot the landscape). Meanwhile, the surviving city-state governments have spent a century preparing their defense for the Second Visitation.

That’s a mouthful. At the outset, the game leaves an impression that it has a story to tell. Why else would a 2D twitch shooter have such expansive lore? Continue reading