The Little Details That Make Mad Max Great

The Mad Max game (2015) is loaded with small details that make the world feel like a living breathing entity. The wasteland is full of lore and history which shows in every area. Everything in the environment was placed with gentle care. Quest items are hinted at through decorations in the world. To illustrate this, I’ve collected the top five small details that make Mad Max great.

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  1. Thrall Rustlers: Slavery plays a big part in the wasteland. A handful of main characters are slaves. Nearly every camp has slave cages. The player hears a lot of discussion about the slave trade, yet there aren’t slave caravans or opportunities to free slaves in the game. What there is however, is a very interesting idea.
    They only appear in one mission before Max wipes them out, but the Thrall Rustlers have a very cool concept. A slaving guild that only kidnaps people with strange deformities or useful skills. Had this been developed a bit more, this could have been an impressive faction.
    For the Thrall Rustlers quest, I would have enjoyed seeing Max use Chumbucket as bait (since he is a renowned mechanic with a deformity), then follow the slavers to their hideout. This would also better establish the relationship between Max and Chum. There was a lot of opportunity in this quest for something really interesting, if only it had been given an extra push.

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Show, Don’t Tell: Scarcity in Mad Max

Resource management is nothing new to video games. Survival games and RPGs have had players carefully manage their supplies for over a decade. However, Mad Max (2015) took that concept and ran it in a completely new direction. In the Mad Max franchise, the oceans have dried up, crops have withered, and the great machine of society has sputtered until it finally ground to a halt. The future belongs to those who control the last precious drops of water and guzzolene. By giving glimpses of a backstory and making resource management an integral part of the gameplay, Mad Max makes players fear scarcity both in the game and reality.

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In Mad Max, the player can only be healed by drinking water or eating food. Water is kept in an accessible canteen, but food can only be used once and always consists of either wild animals, canned dog food, or corpse maggots. Since the local warlord has deployed hundreds of his men into the dried seabed, Max will need to heal quite often. This gives the player a sense of risk over reward: they could waste their precious water to heal or they could explore the enemy camp a bit longer and hope they find some food before a murderous war-boy finds them. Continue reading